![]() The first stage sees Poe Dameron help the people of Jakku to find their weapons caches so they can attempt to fight back against The First Order, and the second is about Poe and Finn’s escape. Obviously in an effort to not short change you, the story is stretched over multiple levels, but it’s done quite cleverly. ![]() Before each story level there are mini hub worlds which you can muck around in, or choose to replay levels in free-play (and thus access secrets with non story-level characters as per usual). Part of the prologue is playing out the final moments of Return of the Jedi (it acts as a tutorial), and at first it seems odd to be playing the old films in this new game, but flying around in the Millennium Falcon is a nice distraction, even if it’s a little squirrely to control. More interesting, though, is that often one of the build options seems unnecessary, and that’s because it’ll lead to a hidden red brick, or another secret. It’s rudimentary and will be more fun for kids than adults, but it’s a nice idea. For example: a three piece water puzzle is solved by creating part one of the multi-build, blowing it back up, moving to part two, blowing it up, then moving to the final part and finishing the puzzle. Most of these are supposed to be done in a certain order. Next, certain builds are now called “Multi-builds” and let you choose from a few different things to create. It is an issue for people wanting a challenge, but if that’s why you’re here, you picked the wrong game. These are quite cool, in fairness, but like much of the series, because there’s no penalty for death (save losing some studs, that is) they aren’t quite as exciting as they could be, despite trying to change it up ever so slightly with different character’s skills. You can move the reticule if you want, but otherwise it’ll auto-lock to the nearest enemy. Pre-defined sections will have cover you hide behind, whereby you hold the left trigger to pop out, and then hammer square (PS4) or right trigger to fire. Yes, you read that right, and no, I’m not taking the mick. With that all in mind, it’s in the back of my head that people will be reading this to find out what’s new for The Force Awakens (there are new bits), and which games are my favourites (Dimensions, Harry Potter, Star Wars – in that order) so they can check the score and judge if this is for them.įirstly then, what’s new? The most surprising new addition is the cover shooting sections. ![]() ![]() LEGO Star Wars was the first game most of us played and loved, and I’ve been heavily critical of the amount of games that have been made with that “LEGO” prefix (almost as annoying as having to capitalise LEGO every time), especially when you get single movies getting their own game, as opposed to the situation with a series like Harry Potter, where six films were dolled out over two games. It feels quite strange, actually, coming back to the game that kickstarted the love affair with this series for us game playing folks. Slowly but surely the minutia has changed, but that formula has largely stayed the same, unless you count LEGO Dimensions (which I thought was superb) and LEGO City Undercover (which was genuinely funny, but suffered from technical issues). You know the drill by now, right? I feel at this point it’s almost pointless trying to pretend otherwise, because the LEGO games have followed a hugely successful formula now a decade now, iterating on popular, culturally significant properties, aimed at adults and children alike. ![]()
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